microship
Microship is a project I started after the raylib 6.x gamejam, a game jam where I submitted X-Arena.
I thought I could explore the idea a bit further without the constraints of the game jam, so I experimented a bit and ended up with this.
Honestly, I’m still not sure about the idea, but it was a pretty cool project.
You’re some kind of spaceship, seen from a third-person perspective, fighting against other ships, and you have to collect as many orbs as possible by taking down enemies and keep them until the time runs out. When you die, you lose your orbs.
There are some nice little effects, like “noisy” normals applied to the ships to give them a dented look as they take damage :3
The game was developed in C3 (yeah, I love this language) using raylib and my own rendering library r3d.
Links
Examples



