Raze Protocol
Raze Protocol is an abandoned project, for now, where the idea was to make a shooter in a destructible voxel world, but where the world only exists within a radius around players and bots.
Although there is a mode with procedurally generated levels, the game also features a map editor and even a Lua scripting system to create your own game modes.
The project is written in Odin using raylib and my own engine r3d.
It was also abandoned because I wasn’t satisfied with the gameplay and mechanics it offered. I’m currently working on a similar idea, but with gameplay that offers much more freedom ^^